World of Warcraft 2008

World of Warcraft Daily Blog

How To Create The Best Twink Character For WoW

Posted by worldofwarcraft2008 on May 13, 2008

World of Warcraft Twink Guide

This guide will help you create a character that will be totally awesome at battlegrounds. It does take quite a bit of gold to do this but this guide also covers some wow gold making tips.

Gold Guide
Strategy Guide
Zygor Mastery Guide

Contents:
1) Intro
2) Funding your twink
- Techniques that work for me!
- All possible aspects of obtaining gold you will need to make an awesome twink!
3) What you will need
-How much gold (including plug in numbers for different servers!)
-Enchants
-Armor
-Weapons
-Quests (Horde and Alliance)
-Pick a duty, and focus on that (ganking for honor, running the flag, defending, etc.)
4) The Battlegrounds
-Assuming you want to make a twink to “Pwn” the BG and get that reputation bar up to where YOU want it to be!
-What’s the Best Decision for you?
5) Learning your alt
-First, choose a class
-Tips, and how to
-Pick a job for your twink, and focus on making that job easy for your level 19, 29, or 39 character!

1) Introduction
Welcome to my twinking guide, Here I will explain everything you will need to know (more in the coming posts) about twinking, including Who/what/when/where/why and HOW! This guide will (eventually) cover important, previously un-adressed information like; Funding, What you will need to accomplish, Where to concentrate your effort(defense, offense, etc.)
Whatever reason you chose to make a twink, you’ve chose the right reason. Some make twinks to “catch-up” while others do it out of boredom. Here you will learn steps you will need to take in order to meet your own needs.

2) Funding your Twink..
Okay, Lets be down to earth. not everyone has 5,000 gold to spend. You might have anywhere from nothing to 500 gold.
I’ve found a few posts on the internet about making money. there are many choices here..
A. Scam your way to financial freedom
Either you dis-approve this method or not, bottom line it makes some serious gold. Things like mass mailing “donations” and even things like 500 gold for a wrapped gray item.
B. Cash into Gold
You might have contemplated laying down the green in exhange for some gold, I’ve done this and it does work. You do get 1000 gold but the downside is, if you arent used to having that much money, it goes by way too quickly. Instead of buying that one epic, you can do things like buy the mats to make an epic item of your profession or get an alt to 300/300 of a “money making” profession. If you invest it, you will get much more in return.
C. Quest for it
With the XP into Gold with patch 1.10, this method may work. I’ve noticed I usually come up short handed in UBRS raids. I’ll earn 1 gold an hour, and make about 3-4 gold then have to repair my armor for 3 gold 38 silver. You can grind for it, and quest for it. this is a lot of work, but if your up to grinding for 500g to get an enchant for your alt, no one is stopping you.
-Breakdown
All of these methods work, including some not mentioned. mass-resell, and reselling epics, or “farming” those leet purples might work for you. Basically you need something to fund your newly acquired character.

Gold Guide
Strategy Guide
Zygor Mastery Guide
3) What you will need
A. Gold
This was mentioned above, however you will need a hefty flow of gold to buy the enchants, armor, weapons, potions, etc. the price on the server for different enchants varies, so I wont “estimate” the cost.
For Suramar, the price for enchants is usually anywhere from 20g (firey enchant) to 340g (crusader) its cheaper to buy the enchant from the enchanter, and fund the cost with your choice of income. Save your professions for making more gold.
Depending on the class, you’re really going to want different enchants than the next person and there are “customizations” for each duty you choose.
EXAMPLE:
A Rogue, specializing in flag-running for mass reputation bonus’ will want…
Chest: Health +100
Back: defense +70
Feet: Speed increase
Weapon(s): +15 agility
Hands: Agility (or attack rate)
Bracers: Agility or Stamina
Trinkets: Insignia of the alliance, and the Wool Lufa that cancels bleed effects.
Potions: Health potions, Healthstones from a warlock, Invisibility potion (more stealth), Greater fire/shadow/etc. resist potion because all those twinks are doing fire damage with their fiery weapon enchant. Thistle tea.. a lot of thistle tea. This will give you 100 energy, which you can use to lay down the ownage.
-Enchants-
Each class is going to want different enchants. Start with what you know! Mage’s don’t need strength, and warriors can’t use intellect. From there break it down to Magic and Melee classes then the Mixed category.
Magic: Mage, Warlock, Priest
Mage: Low level intellect enchants are a great place to start. here is a short list of enchants, plug in the numbers of the price on YOUR server to see how much all of this would cost you.
Enchant Price(Gold)
Enchant Item Permanent (Intellect +22) ________
Enchant Item Permanent (Intellect +3) ________
Enchant Item Permanent (Intellect +5) ________
Enchant Item Permanent (Intellect +7) ________
Enchant Item Permanent (Intellect +9) ________
Enchant Item Permanent (Intellect + 8) ________
Remember, for a mage these enchants are an awesome place to start. Use your budget to determine your overall affordability for your twink.
Warlock: Low level Stamina and health enchants are great for that level 19 warlock who just learned Life Tap at level 16, stamina becomes intellect instantly, and you get more Mana per HP if you put talent points into your improved life tap talent, which gives you 20% more mana from each cast.
Enchant Price(Gold)
Enchant Item Permanent (Stamina +1) ________
Enchant Item Permanent (Stamina +3) ________
Enchant Item Permanent (Stamina +5) ________
Enchant Item Permanent (Stamina +7) ________
Enchant Item Permanent (Stamina + 8) ________
Enchant Item Permanent (Stamina +9) ________
Priest: Low level spirit enchants are the most in-expensive enchants, I’ve found with my playing style having a lot of spirit on a priest or any caster, cuts down massively on eating/drinking time. if you have enough spirit you can actually sit down and regain all of your health in 30 seconds. you can start with low level enchants, and work up to things like Mighty Spirit (+21 spirit on weapon)
Enchant Price (Gold)
Enchant Item Permanent (Spirit +1) ________
Enchant Item Permanent (Spirit +20) ________
Enchant Item Permanent (Spirit +3) ________
Enchant Item Permanent (Spirit +5) ________
Enchant Item Permanent (Spirit +7) ________
Enchant Item Permanent (Spirit +9) ________
Enchant Item Temporary (Spirit +3) ________
Enchant Item Temporary (Spirit +6) ________

4) Armor
Everyone starts somewhere. I know what you’re thinking, “That level 19 sword is 250g?” or “Who would pay 600g for that level 38 sheild?” You can get the same results, (equal or lesser) and test the waters to see if twinking is for YOU. below are my suggestions on where to start for the Green quality armor, that best suits the class you’ve chosen. just type in whats in the quotations, into the auction house search. so if you have a rogue and want “of the tiger” leave the specifications blank, and type “of the tiger” and viola!
Casters

Mage:
If you can play a mage to its full potential, you know how not to get hit. if you are of that skill level go with “Of Intellect” items, the boost in mana will help your mana sheild, and each int. point for a mage increases damage! if you cant hang with it, go with “Of the Eagle” the extra stamina as well.

Priest:
Though I havn’t played priests much I would say “Of the Owl” because if you have a lot of spirit you can re-generate your health and mana while you sit(no food/water) or while you run/travel between fights. Assuming you make a shadow priest, also go with “of intellect” seeing as how you can heal yourself, stamina shouldn’t be that important to a good priest player.

Warlock:
Ah, my personal specialty. Definitely go with “Of the Eagle” first. its got the intellect you need for mana, and the stamina you need… to turn into more mana. many different opinions here, but “Of Stamina” will benefit you too, as a close second.

Druid:
A casting druid will want different things, its up to you. A mix of both worlds I would say go with “Of the Gorilla” for the strength and intellect. a Druid wont have as much mana as say, a gnome mage. so the strength is more of a backup. if you’re really playing like a caster, go all out and choose “Of Intellect” or “Of the Eagle”

Paladin:
Plus Healing Spells. Period. If you’re a casting paladin your job should be to heal the snot out of the flag carrier (if your co-operation is good) “Of the Gorilla” if you aren’t going to be casting many healing spells, and if YOU want to run the flag definitely skip the noise and trek to “Of the Eagle” for the increased mana to protect you, and the increased health to help you along.
Melee:

Gold Guide
Strategy Guide
Zygor Mastery Guide

Warrior:
Defensive: A Defensive warrior will want to go with “Of Stamina” first off, because a warrior with 1,000hp is hard for a “normal” BG player to kill by himself. so you’ll win by schere HP mass, along with your stun+bandage or potion tactic.
Offensive: An offensive warrior will want “Of Power” and “Of the Bear” mixed. The added attack power will help you finish off those weak “normal” people, and the stamina and strength will only add to it, to make you a smashing behemoth of doom to be reckoned with!

Rogue:
A rogue should first decide what his job is. “Are you going to run the flag?” or “Are you going to kill helpless people?”
If you’re running the flag: Go with “Of the Monkey” the agility is there for the hopeful proc of a crit, and the stamina is there for the extra-whacks you will be able to take. also enchant your boots with “Increased Running Speed”
If you’re killing people: Go with “Of the Tiger” The Strength and Agility will boost your attack, you can also mix in “Of power” wherever you find it.

Hunter:
Hunters can either be ranged, or up front flag runners depending on your level (remember 19,29,39,49) so you can assist with aspect of the pack, along with your increased running speed … onto the armor.
Ranged: Stick with “Of the Falcon”(agi+int) hands down, that is hunter gear. you will be able to stay back and crit with the added agility, and cast Aimed shot and arcane shot (level dependency) as many times as you need to.

Melee: Melee hunters should go for “Of the Tiger” as well (i know some are duplicate) Agility and Stamina is the way to go for the starting out hunter. hopefully he’ll land a crit, and he’ll stay alive to crit with the added HP.
Dedicate time to staying a certain level and your twink will grow!
Be sure to bookmark this page and check out the other guides to establish a fantastic character.

Posted in World of Warcraft | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Comments Off

World of Warcraft Arathi Basin Battlegrounds Guide

Posted by worldofwarcraft2008 on May 2, 2008

wow-guide

This guide gives a good basic understanding of how to win Arathi Basin. This guide is what I call a map of success to winning at AB.

Gold Guide

Strategy Guide
Zygor Mastery Guide

Do you find your group getting defeated extremely easy over and over again? Follow this guide and you can see the odds turning around in your favor. Not only does it explain the different nodes available it also gives good tactics and different advantages that can be used.

The main idea of Arathi Basin (AB for short) is to control the flags for as long as you can.

Each flag you get gives resources to your team and the first to reach 2000 wins. If you get 5 it is possible to win in 6 minutes and this includes the time waiting at the start.

Ok the 5 nodes which you can take are:

Stables: This is always taken by alliance at the start. It is probably sensible to send somebody with a slow mount and not great armour to guard it as they can always call for others to help them. It can be accessed from a bridge on the river side and also from the mine and blacksmith so can be attacked easily if unguarded.

Mine: This is basically on a lower level than the rest of the map. You don’t need to go into the mine but I sue it as a place to shadow meld if I need to defend it. It is easily defended because it only has 2 routes to get to it from either side and can be seen from a long way. This is always contested.

Lumber Mill: This is the same as the mine except that it is above instead of below the map. Because of this it’s the easiest place to defend in game because you can see all around you. I would suggest taking this before the mine as it’s easier to defend and helps the rest of the fight.

Farm: The horde equilivant of the Stables. Same as the stables let a worse equipped guy defend it through out the battle. The GY is fairly far away from the flag so it takes longer to get there than at other places except the blacksmith.

Blacksmith: This is slap bang in the middle of the map and most people normally rush here. If either team takes it, it means they can follow on to try to take the others in quick succession.

But it’s the hardest to defend. There are 2 bridges connecting it to the rest of the land as it is an island. Also there are another 2 places which can be accessed by swimming from the other side. This is the most important place on the map because it can attack everywhere else easily.

Tactics:

Normal:
In PUGS (Pick up Groups) don’t expect to win 4-1 or 5-0. The best bet is to go for 3-2. IF you have a large amount of people with epic mounts id suggest rushing to the Blacksmith and the lumber mill and taking those. Make sure you take farm or stables depends which side you are. Then place 3 people on each flag and have the others all attacking one place so they don’t have much chance to attack back.

Zerg:
This is a tactic which I use in premade groups. We send around 1-2 people to each node except stables/farm and blacksmith. 1 person stays at the stables while the others at mine and lumber mill defend as well. All of the rest of the raid take the blacksmith but do not stop and plough through leaving 1 person there yet again. Then we usually use this force to help take LM or mine if needing help or just go for farm. Then we camp the graveyard of the hall so there is no threat.

Advantages:

IF you are rank 6 or over which most people are at 60 then go to the hall of champions not sure of horde version and buy some pots. These are a lot cheaper because they can only be used in BG but are very effective and help a lot. Also if you can it is wise to purchase a battle standard as 10% health is quite a big improvement if you have around 5000 like I do. Also make you have food and water from a mage so you can quickly get health and mana back before going of to fight again. Also bandages are useful but not entirely useful because you will probably be hit when using them that is why pots are generally better.

Gold Guide

Strategy Guide

Zygor Mastery Guide

*****************************************************

Visit us again tomorrow for even more helpful world of warcraft information.

Posted in WoW Newbie Guides, World of Warcraft, World of Warcraft Burning Crusade, World of Warcraft Dungeon Companion, World of Warcraft Gold, World of Warcraft Guides | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Comments Off