World of Warcraft 2008

World of Warcraft Daily Blog

World of Warcraft Arathi Basin Battlegrounds Guide

Posted by worldofwarcraft2008 on May 2, 2008

wow-guide

This guide gives a good basic understanding of how to win Arathi Basin. This guide is what I call a map of success to winning at AB.

Gold Guide

Strategy Guide
Zygor Mastery Guide

Do you find your group getting defeated extremely easy over and over again? Follow this guide and you can see the odds turning around in your favor. Not only does it explain the different nodes available it also gives good tactics and different advantages that can be used.

The main idea of Arathi Basin (AB for short) is to control the flags for as long as you can.

Each flag you get gives resources to your team and the first to reach 2000 wins. If you get 5 it is possible to win in 6 minutes and this includes the time waiting at the start.

Ok the 5 nodes which you can take are:

Stables: This is always taken by alliance at the start. It is probably sensible to send somebody with a slow mount and not great armour to guard it as they can always call for others to help them. It can be accessed from a bridge on the river side and also from the mine and blacksmith so can be attacked easily if unguarded.

Mine: This is basically on a lower level than the rest of the map. You don’t need to go into the mine but I sue it as a place to shadow meld if I need to defend it. It is easily defended because it only has 2 routes to get to it from either side and can be seen from a long way. This is always contested.

Lumber Mill: This is the same as the mine except that it is above instead of below the map. Because of this it’s the easiest place to defend in game because you can see all around you. I would suggest taking this before the mine as it’s easier to defend and helps the rest of the fight.

Farm: The horde equilivant of the Stables. Same as the stables let a worse equipped guy defend it through out the battle. The GY is fairly far away from the flag so it takes longer to get there than at other places except the blacksmith.

Blacksmith: This is slap bang in the middle of the map and most people normally rush here. If either team takes it, it means they can follow on to try to take the others in quick succession.

But it’s the hardest to defend. There are 2 bridges connecting it to the rest of the land as it is an island. Also there are another 2 places which can be accessed by swimming from the other side. This is the most important place on the map because it can attack everywhere else easily.

Tactics:

Normal:
In PUGS (Pick up Groups) don’t expect to win 4-1 or 5-0. The best bet is to go for 3-2. IF you have a large amount of people with epic mounts id suggest rushing to the Blacksmith and the lumber mill and taking those. Make sure you take farm or stables depends which side you are. Then place 3 people on each flag and have the others all attacking one place so they don’t have much chance to attack back.

Zerg:
This is a tactic which I use in premade groups. We send around 1-2 people to each node except stables/farm and blacksmith. 1 person stays at the stables while the others at mine and lumber mill defend as well. All of the rest of the raid take the blacksmith but do not stop and plough through leaving 1 person there yet again. Then we usually use this force to help take LM or mine if needing help or just go for farm. Then we camp the graveyard of the hall so there is no threat.

Advantages:

IF you are rank 6 or over which most people are at 60 then go to the hall of champions not sure of horde version and buy some pots. These are a lot cheaper because they can only be used in BG but are very effective and help a lot. Also if you can it is wise to purchase a battle standard as 10% health is quite a big improvement if you have around 5000 like I do. Also make you have food and water from a mage so you can quickly get health and mana back before going of to fight again. Also bandages are useful but not entirely useful because you will probably be hit when using them that is why pots are generally better.

Gold Guide

Strategy Guide

Zygor Mastery Guide

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How to Win at a Battleground in World of Warcraft

Posted by worldofwarcraft2008 on April 20, 2008

Many times players enter battleground after battleground, only to meet with abject failure. Players just sitting around doing nothing, often not following leaders’ orders, or completely ignoring orders and just going for kills…it’s a mess out there! No matter how much you yell and complain, no battle ever turns out the way it should. But there is hope on the horizon.

Step1

Don’t sweat it. It’s only a game. The Alliance/Horde WILL NOT crumble if this battle goes sour. Your equipment will remain relatively intact, you will still gain honor and get a commendation, and the world will continue to turn.

Step2

Don’t swear at people. While you’d think this is obvious, so many people do it when things don’t go their way. This is a surefire way to get the troops on your side demoralized, angry and, above all, in the perfect mood to ignore you.

Step3

Come up with a plan! Nothing irks experienced players more than a bunch of goofs who sit around with no plan. Think of what has and has not worked for you. Could you have done this better? What if you did this another way? Offer up suggestions! Most people are happy to have almost any plan instead of no plan at all.

For even more tips, visit this handy guide.

Step4

DON’T ZERG THE FLAG! In plain terms, this means “do not rush the flag.” While this applies particularly to Warsong Gulch, it also holds true for Arathi Basin and Alterac Valley. Running straight up to the flag/resource point and expecting to capture it straight off almost never works. It is a great way to start things off on a bad foot and put your team at an immediate disadvantage. The only way it does work is if your entire team commits to the assault and works together.

Step5

Move in teams. Going at it alone is one of the easiest ways to get yourself killed quickly. Ever wonder why the other team scores so many honorable kills? Take a look. 9 times out of 10 it’s because they move in teams, assault positions in groups and don’t act on their own.

Step6

Take and HOLD resources! In Arathi Basin, the idea is to capture and hold strategic resources in order to collect enough resources to give your side the advantage. Quite often, what you’ll see people do is run up to a resource (Blacksmith, Lumber Mill, Mine, Stable or Farm), begin to capture it and leave it. Do not do this! This leaves the resource that you may have just fought and bled for completely open for some enterprising enemy to take back unopposed!

Step7

Coordinate! One of the biggest handicaps a team can give itself is not to communicate. You have a great advantage real soldiers don’t: you can instantly talk to anyone else in your army. So why don’t you? Find out where they are. Do they need help? Do you need help? Talk to each other. This cannot be stressed enough! Communication is key!

Step8

Be a high level. The battlegrounds are divided by level: levels 10-19 in the first bracket, 20-29 in the next, 30-39, 40-49 and 50-60. A level 12 character will never fight in the same battle as a level 56. What this means is that the level 19, 29, 39, 49 and 60 characters rule the battlegrounds. Wait until you are at least level 17/27/37/47/57 to fight in a battleground (unless you really like getting creamed constantly).

Do you want to learn more?

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